ABOUT ROOM 337
A narrative experience about absence, voiced by the family it's about.
THE GAME
Room 337 is a psychological horror experience about memory, absence, and impossible choices.
You wake in a hallway that hums. Fluorescent lights flicker overhead. As you explore, fragments of memory return... voices you recognize, moments you've lost. The deeper you go, the harder it becomes to tell where this world ends and the other one begins.
This is not a text game in the traditional sense. It's a full sensory experience: hand painted scenes and cinematics, visual effects that respond to the story, soundscapes that make rooms feel alive, voice acting throughout, and mini-games woven into the narrative.
WHAT MAKES IT DIFFERENT
- 6 acts, 8+ hours of story across two worlds
- Hand painted scenes and cinematics, with effects layered on top
- Visual effects that react to emotional beats. Screen shake, static, warmth shifts
- Voice acted by the developer and his four real daughters
- Atmospheric soundscapes. Headphones recommended
- Mini-games woven into the story. A payphone. A locker. None of them are just games
- Two complete finales. Neither is wrong, both cost everything
WHY THIS EXISTS

Shaun and his daughters
It started as an easter egg.
I was building hidden things into my website... achievements, puzzles, small stuff. One of them was called liminal.exe. A short experience about empty pools and hallways that go on too long. Supposed to be a quick thing. A few rooms. Done.
I kept adding to it.
I have four daughters. I've always worked. A hundred hours a week sometimes. I'd go to their plays and sit on my phone the whole time. Physically there. But absent.
Real father of the year stuff.
Room 337 is about a father searching for his daughters. It shows their perspectives... before the hurt of dad being absent. And after. It's voiced by me and my actual daughters.
I get to stay busy. Keep my mind occupied. But I'm doing it with them this time. Not just in the same room while I'm somewhere else in my head. Actually with them. Recording together. Writing together. Building something that matters to all of us.
I cried making this game. I don't cry at anything. But writing this story, hearing my daughters voice the characters, putting something this personal into a thing other people will experience... that did it.
This game is also about how I see myself. In my own head. I cared the whole time. I never cared enough to put them first.
Room 337 is a love letter to my kids. It is also for anyone who grew up with a parent who wasn't there, or who never felt heard. I hear you. I feel that pain. And to my four most of all.
The events in this story are fiction. The pain and the damage, for my kids and for me, are not.
- Shaun Bonk, developer and dad
THE VOICES
Every character in Room 337 is voiced by the family it's about.
Shaun
Developer. Voice of the Father. The one who was always working.
Kaizeana
Eldest daughter. The one who holds everything together.
Sandra
Competitive. Shows love through sass.
Sidney
The performer. Resilient. Always singing.
Katerina
Youngest. Pure joy. The heart of everything.
The Figure
Unknown. Watches from the hallway.
CONTENT WARNINGS
Room 337 deals with mature emotional themes:
- Parental absence and medical crisis
- Family trauma and estrangement
- Childhood loss and grief
- Themes of death and mortality
- Psychological horror. Nothing lunges at you
- This will hit hardest if you grew up with a parent who wasn't there, if you never felt heard, or if you are a parent who worries you are failing your kids
- Also hard for anyone who has lived through a family medical emergency or caregiver burnout
This game is meant to be felt. Take care of yourself.
PLAY ROOM 337
Built for mobile from day one. Buy it on Steam, itch.io, or direct from this site.